Decades ago, when smartphones magically turned into video game consoles, I was very Often young for mobile games. I would spend hours of my commute time in games like Doodle Jump, Angry Birds or Tiny Wings.
Then at some point, I just… I stopped playing video games on my phone. I have never been attached to any of the Clash of Clans style games or any exploitation fee to win online trials. Slowly but surely, my phone has become like a washing machine or refrigerator — a piece of technology that solves a bunch of very intentional problems and nothing more. No fun allowed.
But then I started playing Poinbee.
Poinby is the latest game by Ojiro Fumoto, better known as the man who made DownwellAwesome tactile retro shooter about a jumping man lowest Well, blowing up a lot of things in the process.
But in Poinpy it does not download. Poinpy is a video game all about going above.
At the most basic level Poinpy is a video game about collecting fruit to feed a seemingly menacing monster bent on killing you. But, mechanically, this is a huge hit, borrowing liberally from the viral mobile games from last year. Much like Doodle Jump, Poinpy makes you move up, just using slingshot arcs just like the ones in Angry Birds. Players slowly gain upgrades, which make you more powerful – like, for example, Jetpack Joyride. And you find yourself using these upgrades to reach new levels just like you might in… every video game ever made.
For someone like me, who has bounced back from mobile gaming after his first golden age, Poinpy is the perfect entry point. Familiar yet new, it’s a blend of something comfortable but does just enough to keep you on your toes.
Because Poinpy is not Just About Ascension, it’s about collecting the right kind of fruit, to feed a raging monster while the timer lights up ominously in the background. If you don’t collect the right kind of fruit fast enough, you will lose and have to start over. The time limit causes claustrophobia in the player and I can’t get enough of it.
Even better, Poinpy is full of booms that allow the best players to perform great moments of skill. You are given a limited number of jumps to collect the right type of fruit to feed the raging monster, but this limit can be broken by attacks on the smaller monsters patrolling the levels. This provides the opportunity to create all kinds of innovative combinations, forcing you to come up with creative solutions while navigating high stress situations. The more you play, the better you get at manipulating the game’s limited set of tools, creating a sense of exclusive mastery of the most effective video games designed.
In short: Poinpy rules.
Perhaps the weirdest part about Poinpy: It’s a Netflix video game. It’s not just a game funded From Netflix, it’s a game exclusive For Netflix subscribers. After downloading and opening the app from the App Store, players need to log into Netflix to play, which is very interesting. Not quite sure of the strategy there.
Will a game like Poinpy inspire people to sign up for Netflix? I can not imagine it, unless the first in a vast library of– Skateboard video games. It doesn’t come close to justifying the monthly Netflix fee, but it’s a great bonus for existing Netflix subscribers. I’d also love to see Netflix release more games like this in the future and help unique creators like Ojiro Fumoto bring their games to wider audiences.
Either way, if you have a Netflix subscription, and you’re looking for a game that takes you back to the days of the doomsday on endless mobile games, you can do a lot worse than Poinpy.