Global Animation and Visual Effects Market Strategies, Trends and Opportunities to 2026, Including Netflix, Amazon, Hulu, Twitch, YouTube, Twitter, Facebook

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Dublin, June 17, 2022 (GLOBE NEWSWIRE) – The “Global Animation and Visual Effects: Strategies, Trends, and Opportunities (2022-26)” Report added to ResearchAndMarkets.com Show.

Global consumers are showing an increased appetite for engaging in high-resolution visual experiences. Moviegoers demand high-quality productions with engaging visual effects, realistic animation, and studios that include more animation and VFX shots in movies. Consumers are consuming more immersive content across channels from HDTVs, tablets, and smartphones to head-mounted devices.

Animation, visual effects and gaming content is consumed not only on Netflix, Amazon, Hulu and Twitch, but also on YouTube, Twitter and Facebook. With the increasing prevalence of the Internet and access to multimedia devices, customers are spending more time streaming digital content. Video streaming is the fastest growing distribution channel for animation and is growing exponentially and the same is expected to continue. This growth is attributed to the exponential growth in the number of online video viewers across the globe.

The demand for animation, visual effects and video games has expanded with increasing target broadcast hours by cable and satellite television, availability of low-cost Internet access, penetration of mobile devices along with the growing popularity of video streaming. In addition, the demand for animation content and visual effects to power immersive experiences such as augmented reality and virtual reality is growing exponentially.

The rapid advancement of technology has made animation, visual effects and games available to the masses, and this industry has become one of the fastest growing segments of the global media and entertainment market. We are increasingly seeing more animation, visual effects and game production in a globally distributed setting. Productive work has become global with countries and regions offering tax incentives, subsidies, financial support, lower regional labor costs etc. and companies are working to reduce costs by setting up facilities in these regions. Cloud computing plays a major role in character rendering and modeling processes as cloud-based rendering of animated films is more effective and efficient as it reduces time and cost compared to traditional rendering.

Emerging trends in the animation and visual effects industry

  • The combination of live action and animation will change the look and feel of the animated film.

  • Animation is no longer a profession limited to animators with increasing participation of computer professionals, programmers, technicians, etc.

  • The evolution of visual effects (VFX), augmented reality (AR), and virtual reality (VR) technologies are dramatically changing the creation and consumption of movies, videos, games, and more.

  • The adoption of augmented reality and virtual reality will increase the demand for animated content.

  • Productive work moves around the world – tax incentives, lower regional labor costs, and subsidies pressure incumbent companies to reduce costs and set up facilities in tax concessions or low-cost areas.

  • Media consumption habits are changing rapidly, movie release windows are narrowing, and follow-up markets are shifting from TV, cable, DVD, and rental to streaming and digital downloads.

  • The international film market in many emerging markets is rapidly growing and creating new opportunities. Regulations in many countries restrict imported animation content without a certain amount of local participation and studios collaborate with local partners to produce the content.

  • While 2D animations will survive, they will largely be in the form of hybrid 2D and 3D animations. In addition to reducing costs, using CGI for backgrounds allows a more dynamic camera. The training offered to animators is biased in favor of CGI and thus it becomes more difficult to find artists with traditional 2D skills.

  • Changing viewing habits favor short productions as a form of entertainment. Viewing habits generally prefer short content that can be viewed quickly and inexpensively.

  • Merchandise is already a major form of revenue generation for animated films and in the future could account for a much larger share of revenue.

  • The cloud offers a flexible and scalable solution as well as a shift from a traditional capital expenditure model to an OPEX model.

  • Cloud-based animation projection is more effective and efficient because it reduces time and cost compared to traditional projection machines. Cloud computing provides flexibility and scalability to the problem faced by studio infrastructures that do not fit well with new workflows.

Main topics covered:

1. Executive Summary

2. Global animation and visual effects industry

  • History and Evolution

  • industry dividers

  • Industry Characteristics

  • Animation Industry Supply Chain

  • The role of technology

  • Trade Opportunities

  • The main distribution channels for animation content

  • The dangers that animation studios face

  • Demand drives the animation industry

  • Motivations for success

  • Financial Animation Models

  • Emerging Technology Platforms

  • Emerging application areas

  • Competitive Landscapes for Animation Studios

  • Global Animation and VFX Market Size and Opportunity

  • Market segmentation for animation, visual effects and video games

  • Global Animation Studios: Distribution & Capabilities

3. Animation and visual effects market segments

4. Video-on-demand streaming animation

  • market size

  • Netflix

  • Disney +

  • Hbo Max

  • Amazon Prime Video

  • hollow

  • Apple TV +

  • peacock

  • Crunchy Roll

  • quibi

5. Emerging trends and future of animation and visual effects

6. Global demand for TV animation content

7. Animation and Visual Effects Software Market

8. Create animation and visual effects content

9. Audience Dynamics

10. The Economics of Animation and Visual Effects

11. Guidelines for creating an animation studio

12. Animation studio management

13. Outsourcing Animation Content

The selected companies mentioned:

  • 20th Century Fox

  • ardman animation

  • ABC TV

  • Alien Factory

  • anifix

  • AnimaTeam

  • anime is dead

  • Apemanstudio

  • Artland Animation Studio

  • Animation and Visual Arts AVA

  • Animation Bear

  • BigKidz Entertainment

  • Bird Box Studio

  • Colombia pictures

  • Comedy Central

  • DigiCel . Company

  • DreamWorks Animation

  • echo animation

  • Final game productions

  • entertainment one

  • Fathom Studios

  • Fox Animation

  • glass work

  • Al Maraq Media

  • green animated movie

  • hello pictures

  • HBO

  • Hungry Boy Productions

  • fantasy movies

  • ITV Studios Global Entertainment

  • Kapow pictures

  • last pixel

  • Lightbox Animation Studios

  • Central entertainment

  • studio mag

  • Mattel

  • NBC Kids

  • Nickelodeon

  • nintendo

  • Nippon Animation

  • Pacific Animation Company

  • Pacific Data Images

  • panda panther

  • Pics Movie Factory

  • Pixar

  • pixellogic

  • Planet Jump Productions

  • quartz production

  • Redrover Animation

  • Realfx Creative Studios

  • Richard Taylor cartoon films

  • photo height

  • Sony Pictures Animation

  • Universal Pictures

  • Walt Disney

For more information on this report visit https://www.researchandmarkets.com/r/xxutqp

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